Programming API Reference: SharpGfx.OpenGL
Class public GlTextureShading
GlShadingConstructor()
GlApiapistringvertexShaderstringfragShaderDictionary<string,TextureHandle> handlesparams LightingBase[] lighting
GlShadingGlApi api string vertexShader string fragShader Dictionary<string, TextureHandle> handles LightingBase[] lighting void Apply()void UnApply()