Programming API Reference: SharpGfx.Geometries.Shapes
Class public static Patch
A square surface as a function of (x, z). Approach with indexing.Method public static (float[] positions, ushort[] triangles) Get()
int nx: number of sub-patches in x-axis direction.int nz: number of sub-patches in y-axis direction.Func<float, float, float> y: height in y-axis-direction for any given point on the patch.
Method public static float[] GetTextureUvs()
Returns (u, v) for all vertices.int nx: number of sub-patches in x-axis direction.int nz: number of sub-patches in y-axis direction.