Platform independent window abstraction.PropertypublicintWidth { get; set; }: the width of the window in pixels.PropertypublicintHeight { get; set; }: the height of the window in pixels.Propertypublicvirtual(floatx, floaty) MousePosition { get; set; }: in float pixels.Propertypublicvirtual(floatx, floaty) MouseWheel { get; set; }: in unknown unit.PropertyprotectedRendering? Rendering { get; set; }: the displayed rendering.PropertyprotectedCamera? Camera { get; set; }: the camera used for displaying, if used.